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ksp high altitude plane

I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. As long as the engine gets enough air it will work at proper efficiency. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Or about the same speed but 1000 m higher. 20 votes, 21 comments. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. Kerbal Space Program Jool Landing Youtube. Paste as plain text instead, But you'll need to unlock: High Altitude Flight Which cost 300 science. "Whiplash" Turbojet. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. jet engine efficiency in this game is based on built in thrust curves. Grichman's answer got me in the right direction. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. Thanks for asking this, I've been struggling with the same problem in career mode. But since when do Kerbals wait for ideal conditions? It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. I would like to know which altitude I have to maintain for my experiments. Please consider starting a new thread rather than reviving this one. As has been said, ISP is nothing to worry about. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. The other one I stay around 6000 meters. From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. You can post now and register later. In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. But maybe your patience? Range with this method is pretty short due to drag. Which is capable of high altitude, high speed flight. Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. . Chapter 4. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. No, I think it's correct, unless I've got a brain fart going, here. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Pasted as rich text. It's Kerbal Space Program v.22! Proceed with caution. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. The high performance engine for me performs pretty good till about 15000 meter. Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? Your link has been automatically embedded. . If it's below the cross-hairs, you need a little more AoA. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Pasted as rich text. Press question mark to learn the rest of the keyboard shortcuts. Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. The easiest "default" way to build a plane in KSP-- i.e. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Planes in Space. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage This thread is quite old. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. They will someday, but they don't now. So Pvt. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. 2022 Take-Two Interactive Software, Inc. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. Don't rely on the efficiency indicator! The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. Valve Corporation. Powered by Invision Community. Now I have a plane that will fly around the world at an altitude of the low-20s. I don't have that other stuff yet. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. The Panther engine can hold 19,000 steady and oscillates around 20,000. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. You'll notice that usually your prograde marker is slightly below your pitch. I've since shaved that down more but that was by going even higher and even faster). Additionally please know that .16 will feature new code that will change the way space planes work in every aspect. Is it correct to use "the" before "materials used in making buildings are"? Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. You can spin around the whole world on just fumes. You can post now and register later. What's the difference between a power rail and a signal line? Let me share what I know about jet engines, speed, and efficiency. Cookie Notice I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. This page was last edited on 22 December 2019, at 20:54. Thank you, I was able to reach up to 24km altitude with this design. Why do small African island nations perform better than African continental nations, considering democracy and human development? Your previous content has been restored. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). @SaintWacko's advice is probably the most practical. A destructible memorial to the old Mk. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics. Aircraft can be very temperamental to fly, especially on the keyboard. Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. Have you checked out the wiki yet? Do plugins for Kerbal Space Program work on unix? Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. It may work with stock too, I just don't know. Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. 2022 Take-Two Interactive Software, Inc. Note that you need to activate the afterburner ("Wet Mode") manually. Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. So the faster you go the higher you can fly where there is less drag. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). Grichmann's answer has been the most reliable way I've found to complete these missions. 2022 Take-Two Interactive Software, Inc. - Insane TWR didn't help. I have enough patience to do the slow flying, but is it horribly inefficient? With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute.

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ksp high altitude plane

ksp high altitude plane

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ksp high altitude plane